Sonya Blade has been revealed as the next classic fighter set to return in Mortal Kombat X.
A new trailer, which you can see below, confirms the legendary US Special Forces officer will be a playable kombatant as she fights alongside her daughter Cassie and ex-husband Johnny.
When we got to play through part of the game’s Story Mode recently, we also faced off against Shinnok and Jax. Though neither have been confirmed as returning fighters, it does seem odd NetherRealm would bother creating full movesets for the duo and not let us get our hands on them. A heap of other cameos, meanwhile, suggest they won’t be the only familiar faces set to re-enter the fray.
Nearly everyone with an iPhone has heard of Paper Monsters. The adorable 2-D platformer won our hearts three years ago for being one of the best in the genre at the time.
Crescent Moon Games pulled their beloved title from the App Store earlier this week and has replaced it with the PC and Wii U version, Paper Monsters Recut. One of the best aspects of this new title is that it does not feature in-app purchases. We’ve got a game review of Paper Monsters Recut for you today…. Read the rest of this post here
At GDC, I got to play the first chapter of Mortal Kombat X’s story mode. Surprise, surprise: it plays pretty much exactly like the story mode for MK 9 and Injustice (except with a few QTEs thrown in), with chapters focused on a specific character’s story. What’s much more interesting though is just how many characters made cameo appearances, some of whom we know are in the game as combatants, and others who we have yet to receive confirmation on. Still, the fact that they are showing up this early in the story mode is a promising indication that they’ll be playable in some form.
The BBC has revealed it’s working on a new drama based on the Houser brothers and the creation of Grand Theft Auto.
BBC News reveals the “new drama based on Grand Theft Auto” will come as part of a concerted effort to get the UK more interested in coding and technology. Other aspects of the scheme include giving a million Micro Bits – stripped down computers similar to a Raspberry Pi – to students starting secondary school this year.
Though little is known about the show, sources close to IGN have revealed it’ll follow the Houser brothers and how the idea for Grand Theft Auto was developed. Former Gamespot UK editor-in-chief Guy Cocker is involved, and the drama is likely to be in a similar vein to shows like Halt and Catch Fire or Mr. Selfridge.
Never be a slave to cables again with the sleek Bluetooth Cloud Buds. These stylish and contemporary headphones provide a clear listening experience, free of tangles and annoying trip-ups.
As well as offering a great way to listen to your favorite music, the noise canceling earbuds include a built-in microphone and remote, allowing you to take calls and stay in touch wherever you may be. They come with optional ear hooks and a choice of different sized and shaped earbuds, ensuring maximum comfort with minimum disruption for your ear shape. They have also been completely re-engineered from previous models to provide a stronger, fuller sound with lighter – but no less durable – hardware…. Read the rest of this post here
The client for Roberts Space Industries ’space exploration sim Star Citzen may be a 100 GB download, director of game operations Jeremy Masker posts on the developer’s official forum.
“As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40 GB,” he writes. “The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB.”
Masker adds that the patch sizes for the could range in size from an indie game to a full AAA release. “Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200 MB, this leads to 2-6 GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20 GB.”
The crap is really starting to hit the magical fan in this penultimate issue of Injustice: Year Three. Even as Batman and Superman’s forces enter into another extended battle, the epic war being waged between Trigon and Mr. Mxyzptlk threatens to unravel creation itself. It’s a fitting culmination of Year Three’s magical conflict. But as always, it’s the character work that makes this book shine.
New writer Brian Buccellato really seems to come into his own in these two chapters, better capturing previous writer Tom Taylor’s knack for iconic moments and strong characterization. Nowhere is this more evident than Chapter 21’s heartfelt reunion between Batman and the spirit of Nightwing (who now serves as the Deadman of this world). Buccellato delivers an emotional tribute to their relationship, punctuated by a great little burst of humor.
This Mortal Kombat X comic falls well short of the similarly-oriented Injustice: Gods Among Us prequel, but it’s only fair to note the improvements this book has made in its first few months. It may be unfocused and generally mirthless, but there are some genuinely intriguing moments for MK lovers to savor in these chapters.
Scorpion fans will be pleased to know that this MK icon is finally back in the spotlight in this issue, and battling Raiden no less. That confrontation unfolds across two of the three chapters collected here. Shawn Kittelsen does a fine job of exploring Hanzo’s tragic past and the slippery slope that is his hellfire powers, as well as fleshing out his father/son relationship with young Takeda. The art in Chapter 10 is also the strongest it’s been to date thanks to Daniel Sampere’s clean, expressive figure work. Dexter Soy returns for Chapter 12, but even his style works better thanks to a cleaner and less textured approach.