Outlining the upcoming Destiny update scheduled to roll out before the House of Wolves expansion, Bungie revealed to players how much their Vault size dimensions will increase by.
Vaults are used by players to store their loot and is often shared across more than one character. As Vault real estate can become cramped for the seasoned Destiny player, more wiggle room has been a long requested feature by the community. Fortunately, Bungie acknowledges that Vault micromanagement is about to even get trickier with new exotic weapons rolling out with the upcoming expansion.
“Different players have different needs, but our goal was to find a solution that could deliver more Vault space to the greatest number of people in the short term,” Live Team lead M.E. Chun writes in Bungie’s Weekly Update. “Our challenge was to provide an increase in storage that fit within the memory constraints that limit how many items can be displayed on one screen.
IGN’s Brendan Graeber and Jon Ryan show you how to end up in, then escape from, the Unseen Village of Yahar’gul in Bloodborne.
For more on Bloodborne, check out the full wiki on IGN @ http://www.ign.com/wikis/bloodborne
IGN’s JR and Brendan show you how to get to the Abandoned Old Workshop and unlock the Source of the Dream trophy – as well as snag some new items and armor – in Bloodborne.
For more on Bloodborne, check out the full wiki on IGN @ http://www.ign.com/wikis/Bloodborne
Retail giant GameStop reported that while current console sales exceeded expectations by nearly $700 million USD for the year, sales of last gen consoles declined faster than expected. It also said that sales in the console category fell short of industry expectations.
The company reported that sales of new consoles, including Xbox One, PS4, and Wii U, were forecasted to reach $3.8 billion for the company, but the actual number came in at $4.5 billion.
Technology brands was another bright spot for the company, with a fivefold increase over the year prior, from $62 million to $329 million in 2014.
In a supplementary presentation for investors, GameStop said the decline in last-gen console sales was greater than expected, but the faster adoption of the new consoles offset the drop-off.
The Double Fine Adventure Documentary series, which chronicles the entire development of Broken Age, is now free for everyone. The 2 Player Productions series was previously only available to folks who backed Broken Age (then called Double Fine Adventure) on Kickstarter back in 2012.
Currently, 10 of the episodes of the series are free, with the rest being doled out every Tuesday and Thursday. Check out the entire playlist (which is continually updated) here. The series starts with the 2012 Kickstarter campaign, and the free episodes are currently at the point in development where Double Fine made the decision to split the game in two. The episodes will be delivered to the public every week leading up to the April 28 release of Broken Age Act 2.
Just half an hour after Pillars of Eternity introduced a character whose wanderlust backstory was so eloquently told that I was sure she’d be at my side for the rest of the campaign, I found her dead in a tragic mishap she’d brought on herself. That was the moment when I knew I’d love this fantasy story and world: it’s so rich, it can afford to kill a promising adventurer just to set a mood. It’s a bold move that could’ve backfired, but developer Obsidian’s latest roleplaying game keeps the story momentum and awesome old-school tactical combat going for an impressive 70-hour running time.
Countless other characters crossed my path in the coming days, each with their own stories and personalities and each usually (but not always) voiced by a competent actor. Pillars of Eternity is something of a welcome novelty, in that such elaborate characterizations aren’t just reserved for main characters; they extend to everyone, even random folks found on cobblestones of Defiance Bay or dozing drunkenly in the corners of weathered taverns. Reach out to their soul, and you’re slapped with a personal story that spills out over fascinating walls of text but has nothing to do with the main story, and the quality of writing involved is such that these moments never entirely lose their appeal. It’d be a roleplayer’s dream come true, if it weren’t for the slight annoyance that some of the characters are voiced and others aren’t.
The App Recap is iDB’s daily roundup of notable news from the wonderful world of iOS software. Below you’ll find a list of discounts, updates and new releases we think are worth checking out. Today’s selections include awesome deals on Flic, Call of Duty: Strike Team and more…. Read the rest of this post here
“App Recap: notable discounts, updates and releases for March 26” is an article by iDownloadBlog.com.
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Gareth Edwards, director of Star Wars: Rogue One, and Josh Trank, who will direct a future Star Wars spinoff film, will both be speaking at Star Wars Celebration next month.
As detailed at Star Wars.com, the two directors will participate in a discussion about “how the teams came together and are collaborating to conceive and create the upcoming stand-alone films in the galaxy far, far away.”
The discussion will take place on Sunday, April 19 from 11am-12pm PT.
Edwards’ Rogue One opens December 16, 2016. The standalone film stars Oscar nominee Felicity Jones (The Theory of Everything), with The Dark Knight Rises’ Ben Mendelsohn also reportedly being eyed for a role in the film.
Insane New 3DS XL Smash Bros and Amiibo Bundle
Now here’s a bundle: a New 3DS XL, an amiibo of your choice, and Smash Bros 3DS for $220. The New 3DS XL is normally $200, so you’re basically getting an amiibo and Smash for $20.
Home lands during a time when DreamWorks Animation is struggling and while the small fry sci-fi might not be a flagship film to save the studio, this Close Encounters of the Cowardly Kind-tale is a fun—albeit hit or miss—diversion.
Diversion is the leading tactic of the alien Boovs who cowardly run away from planet to planet whenever threatened by the Gorg. Earth is the next place for them to seek refuge. Quickly, the Boov suck up all the humans and relocate them to Australia, and the Boovs overtake the rest of the world.
The humans being sucked and shuttled so quickly, is—at first—a bit of a narrative disservice. Why? Because when Boovs interact with other Boovs, they are very annoying. Their leader, Captain Smeck (voiced for the cheap seats by Steve Martin), is an imbecile who gets laughs from misusing Earthly props (making it somewhat appropriate that Martin inhabits the cowardly leader). And the leader of our narrative, Oh (Jim Parsons)—as in “Oh, God please don’t let him notice I spotted him; spare me from talking to him”—is a Boov who desperately wants to be the best Boov friend to every Boov. Oh gets laughs from misusing the English language.