Daily Archives: June 23, 2015

Tales from the Borderlands Episode 3: Catch a Ride Review

Tales From the Borderlands Episode 3: Catch a Ride contains some of the funniest scenes Telltale has ever written. It sets up its fantastic characters, both familiar and completely new, in a handful of tense situations, and the chess board of Rhys, Fiona, and company’s long con expands to a galactic level to present tough choices, satisfying outcomes, and compelling mysteries throughout the course of this two-hour chapter.

Catch a Ride takes all of the major players from the first two episodes and forces them to collide within the opening minutes. Your ragtag crew, Hyperion suits, violent crime syndicates, and even a handful of Vault Hunters all engage in a series of Mexican standoffs that had me questioning my mission, my friends, and even myself. Of course, throughout all of this, Telltale’s spot-on humor comes through in spades, especially when it comes to your dialogue decisions. I kept finding myself stuck between a handful of decisions both because I wanted to see where the story would go and because I knew that each option would yield varying, always hilarious results.

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How Fast & Furious: Supercharged Takes You to the Streets

Opening June 25th at Universal Studios Florida, Fast & Furious: Supercharged brings the incredibly successful movie series into the theme park realm for the first time. The new ride has been incorporated into the classic Universal Studio Tour, and includes several stars from the films, including Vin Diesel, Dwayne Johnson, Michelle Rodriguez, Tyrese Gibson and Luke Evans.

A few weeks back, I was given an early look at what to expect from Supercharged from Universal Studios Hollywood Executive Show Producer, Chick Russell, whose previous work for Universal theme parks included Harry Potter and the Forbidden Journey and Transformers: The Ride. Russell showed me a computer walk-through of the entire ride, including the lead-up portion setting up the scenario and then the main ride itself, which involves huge screens on both sides of the guests, putting them into the middle of a high speed street race, in a manner Universal first used for their King Kong attraction.

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5 Galaxy S6 features that iPhone users will like

Galaxy S6 Review 3

I’ve been testing out the Samsung Galaxy S6 for some time now, and I’ve used it for long enough to be able to confidently compile some of my thoughts on what is Apple’s main iPhone competitor.

Obviously, the most stand-out feature with this device is the build quality. Samsung, after many Galaxy iterations, has finally stepped up its game when it comes to design materials. The Galaxy S6 is made out of metal instead of plastic, and it’s a huge improvement over the cheap-feeling Galaxy phones of yesteryear.

But not only is build quality vastly improved, this phone packs quite a punch with regard to features. In fact, there are even some features that I, as someone who unequivocally prefers the iPhone, can’t deny are pretty great. Inside, I’ll cover 5 features from the Galaxy S6 that many iPhone users will enjoy…. Read the rest of this post here

5 Galaxy S6 features that iPhone users will like” is an article by iDownloadBlog.com.
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Chevy’s first CarPlay-enabled vehicles heading to dealers


Chevrolet’s first CarPlay-enabled vehicles have begun shipping from production facilities, reports TechCrunch. The automaker shared the above image of the cars rolling off the assembly line, and says that they are on their way to dealers and consumers.

The cars are of the 2016 Corvette Z06 variety, which features a staggering 650 horsepower and a base price of $80K. The Vette is the second CarPlay-enabled vehicle to become available for purchase, after the Ferrari FF, since it was introduced last year.

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Chevy’s first CarPlay-enabled vehicles heading to dealers” is an article by iDownloadBlog.com.
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Shenmue Creator Wants to Make Shenmue 4

The Shenmue series may be getting more than just one additional entry, according to series creator Yu Suzuki.

In an AMA interview on Reddit, Suzuki has revealed that he’d be interested in completing the entire story, which would go beyond just Shenmue III. “There are a total of 11 chapters that make up the whole story,” he said. “Over the past 14 years I originally planned for there to four or five games to the series. If at all possible, I would still like to realize the full story of 11 chapters.”

The first chapter in Suzuki’s story is told in the original Shenmue, while the second chapter was told in manga form and Shenmue II spanned chapters three through five. As such, Shenmue III will likely knock off a few more chapters, but at the very least, a fourth game would be needed to round out the entire 11-part narrative.

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Hulk Sequel Rights Clarified

With the popularity of Mark Ruffalo’s Hulk that came after the release of the first Avengers film, many have wondered when the character might get his own sequel. Recent reports (including talk from Ruffalo himself) have indicated that the Hulk’s solo movie rights were still tied up with Universal (who distributed The Incredible Hulk, which Marvel Studios produced), but now it sounds as though that isn’t quite the case.

According to Forbes, while Universal holds distribution rights to the Hulk sequels, Disney and Marvel Entertainment have film production rights to the large green superhero. Marvel regained cinematic rights to the character in 2005 after Universal failed to make a follow-up to Ang Lee’s Hulk movie.

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Why Perception Will Be Terrifying

The Deep End Games — a new studio composed of developers who worked on Bioshock and Dead Space — has released a new video teaser for its upcoming horror, Perception.

The first-person horror game, which was announced last month, is currently just £15K short of its $120K Kickstarter goal with three days left of the campaign.

The video demonstrates how Cassie, the game’s visually-impaired protagonist, navigates via echolocation. It also showcases how the sprawling mansion, Echo Bluff, will mess with the players.

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Abzu’s a Stunning Game From the Artist Behind Journey

There’s a good chance you haven’t heard of Abzu. Well, let’s change that immediately. Abzu is the first game from Giant Squid, a new indie studio led by Matt Nava, the award-winning artist who formerly worked at Thatgamecompany on Journey. Keep that incredible game in mind, because my brief 20 minutes with Abzu brought forward the kinds of emotions, questions, and moments of awe that 2012’s classic did.

Nava told us that he set out to make a game that provided, “A more respectful and personal interaction with animals.” Abzu is a third-person adventure exploration game that places you in the role of The Diver, a slender undersea wanderer that reminded me of the robed figure from Journey, albeit a bit more wet.

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