Dwayne “The Rock” Johnson has earned the Hollywood nickname “Franchise Viagra” for his ability to enter a franchise of diminishing returns and help drag it back across the big profit goal-line (his late-to-the party-savior resume includes The Mummy, Journey to the Center of the Earth, G.I. Joe and yes, even the Fast & Furious franchise sputtered before The Rock could help piston-pump into the billion dollar realm). Sexy title aside, however, The Rock’s G.I. Joe: Retaliation co-star Channing Tatum has graduated into perhaps the most interesting and unlikely franchise star.
Tatum has starred in two films whose success wasn’t pre-packaged to make big bucks around the world by way of minimal dialogue, winks, and explosions. Tatum’s two franchise films were 21 Jump Street and Magic Mike. Mike was even his own embryonic indie-film-that-could (Magic Mike only cost only $7 million to make; it earned $167.2 million domestic, and even spawned a Las Vegas show. The story itself was loosely based on Tatum’s own career shift from roofer to male stripper). Both of those films got sequels. And 22 Jump Street took a dangerously meta-route by skewering sequel (and corporate) culture at large. It paid off, as not only one of the best reviewed sequels of all time, but it also earned more than the original, the only real measuring stick for execs when it comes to sequels.
Facebook has been testing a new photo uploading experience in its mobile app with a limited number of users, TechCrunch reported Monday.
Facebook for iPhone and iPad now lets people optionally adorn their photos with text overlays, touch them up with quick color adjustments and make them more interesting with crazy photo stickers, all before uploading them to the service. The new photo uploader is not live for everyone yet, but we’ll keep you posted…. Read the rest of this post here
Viber, the second most popular instant messaging platform after Facebook-owned WhatsApp, on Monday refreshed its iPhone application which now supports iPads.
Now available as a universal binary free of charge in the App Store, the new Viber 5.4.1 does not bring any new features beyond the native interface which takes full advantage of the iPad’s bigger screen real estate.
There will be a Street Fighter V panel run by Capcom at this year’s San Diego Comic-Con.
On Thursday July 9 at 11:45am PDT, Francis Mao of Capcom will moderate a panel of Street Fighter experts and special guests.
According to the SDCC schedule, the panel will be discussing all the latest news on the upcoming fighting game. Yoshinori Ono, executive producer on the Street Fighter franchise, will also be joining the panel as an “ultra-special guest”.
Fans of police procedural television shows now have another outlet to scratch their itch. No more sitting in front of the T.V., shouting at no one in particular about how you knew all along that the second guy they interviewed was actually the killer.
In Her Story, players take on the role of a detective sifting through archived video footage at police headquarters in attempt to unlock a mystery that is 20 years old. Put on your sleuthing cap and get ready to solve some mysteries…. Read the rest of this post here
The much sought-after Fallout 4 Collector’s Edition Pip-Boy will work with regular-sized smart phones, but those with larger models are out of luck.
As detailed in a recent Bethesda Blog entry, the foam inserts included with the Pip-Boy casing will fit the iPhone 6, iPhone 5/5S, iPhone 4/4S, Samsung Galaxy 5, and Samsung Galaxy 4. A customizable foam insert will also be included for those who own another model or brand with a similar build.
However, any phones larger than those listed – including the iPhone 6+ – won’t fit inside the casing.
“As we wanted to stay faithful to the dimensions of the in-game model, any smartphones larger than the models listed will not fit inside the wearable device” the post states. “For these larger devices, our Pip-Boy companion app will still be available.”
It’s hard not to feel a little sorry for BattleCry. A free-to-play multiplayer game on PC, it’s been somewhat drowned in the hype of Bethesda’s bigger and louder upcoming lineup. Worse, named after the studio making it, its title is aggressively generic; interchangeable with any number of existing and upcoming games in 2015. BattleCry?’ people ask. “Is that the one from 2K, or the one from Bethesda?”
With this in mind, I was eager to sit down with BattleCry’s Design Director Lucas Davis and hear his take on BattleCry’s personality. I’d played the game at Bethesda’s E3 booth, and while I admit I was initially terrible at its combat – team-based, up-close-and-personal – its bright colour palette and stylized finishers were a far cry from the nondescript game I’d had in my head. For those of us who tend to be drawn to single player experiences over multiplayer, BattleCry feels more accessible than its gritty name might suggest.