Final Fantasy XIV: Heavensward Review in Progress

I’ve already put about two dozen hours into Final Fantasy XIV since the Heavensward expansion came out, and I’ve spent that time battling dragons, following an uncommonly well-written story for an MMORPG, and generally saving the world. I’m currently halfway to level 53 (out of a new cap of 60), and I’d probably be much further along if it weren’t for a nasty sting I received from a striped bark scorpion on Friday morning.

Now here’s the catch — the vast majority of that time has been spent slogging through old content from before the Heavensward expansion. That’s right! In order to even play the new Final Fantasy XIV: Heavensward content or even try out the three new jobs of Dark Knight, Astrologian, and Machinist, you need to play through the entire main storyline from the launch of the game up until the 2.55 patch that was released just last April. (Check out the quest titles: I was on page 5 when I started.) Keep in mind that this romp includes much more than the usual business of watching cutscenes and teleporting all the way across the continent just to read two lines from a white-haired kid in tights; it also means jumping into several four- and eight-man dungeons and trials that range from the ridiculously simple to those requiring considerable feats of coordination.

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