Tag Archives: nintendo

Star Fox Guard Review

It may be intended as a small counterpart to Star Fox Zero, but Star Fox Guard exceeds expectations by building a creative and intuitive action-tower defense game around the idea of manipulating your perspective. Nintendo uses constant misdirection from enemy invaders to build tension and poke holes in your best-laid plans.

Star Fox Guard’s retro-inspired graphics can look a little bland next to Nintendo’s colorful HD standards, but there’s a lot going on here. Varied enemies of all shapes and sizes will mess with your view of the action, forcing you to make tough decisions to counter attacking troops. Successfully foiling these invasions unlocks more powerful weapons and new skirmishes to play, which creates an addictive upgrade loop.

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Star Fox Zero Review

Star Fox Zero resurrects a classic Nintendo 64 plane and tank action game and reimagines it in a faster and more furious incarnation for the Wii U. The best levels capture the feeling of a wild rollercoaster, often showcasing addictive combat scenarios that incentivized me to get on the ride again and again. But, in order to build up my piloting skills, I had to adapt to a demanding and unintuitive control scheme that pushed my ability to focus on the TV and the GamePad to the limit.

This radically redesigned Star Fox pays homage to its vintage late ‘90s source material, but the results of the modernization are mixed. On one hand, this is a faster-paced space combat game running at a high frame rate (a “target” of 60) and it tries out some fun new level ideas. However, it takes the retro look a little too far in places, with a lot of plain-looking enemy ships and tall tanks made of simple geometry and dull textures that looks out of place in an otherwise-modern 2016 game. Yet even without elaborate graphics, the frame rate dips noticeably under the weight of large explosion effects in a couple of bigger combat arenas.

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NVC: Discussing Miitomo’s Launch and Our Renegade Kidd Interview

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Weeeeeeeeellcome to Miitomo. Art by Pandamusk. Weeeeeeeeellcome to Miitomo. Art by Pandamusk.

IGN’s Nintendo show kicks things off with a discussion about the worldwide launch of Miitomo, Nintendo’s first app for smartphones. Join Jose OteroBrian Altano, and Peer Schneider, as the crew discusses the positives and negatives of the app, the controversy that led to the firing of a Nintendo employee, and, after the break, Renegade Kidd co-founder Jools Watsham joins the program to talk about Mutant Mudds Super Challenge and the history of his studio.

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5 Things We Learned About Miitomo and Nintendo’s Digital Future

Nintendo took its first big step into the smartphone market when it launched Miitomo today worldwide. Miitomo is a social app that facilitates funny conversations between friends. The company plans to launch five mobile apps by March 2017. IGN spoke to Nintendo’s product marketing manager Bill Trinen to learn more about the company’s first app, it’s new rewards program My Nintendo, and a few hints about its future plans.

Read on for our interview, and check out IGN’s My Nintendo wiki for more info on the company’s new rewards program. You can follow me and keep up with IGN’s adventures on Miitomo.

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