Chronos is an Oculus Rift exclusive that depends more on solid, traditional gameplay than experimenting with virtual reality to put new twists on an action RPG. To survive, you need to excel at patient, calculated combat with major consequences littered between multi-faceted, Zelda-style puzzles. And while it could comfortably exist without VR, there’s nothing quite like a front-row seat to a giant cyclops fight, and that new perspective gives Chronos another edge.
It’s not a unique formula – kill the guards, then kill the boss – but there are hours of wonderment in getting lost in the sprawling dungeons that all present their own intricate maze of locked doors, curious runes, and even inter-dimensional travel. Each of the uniquely designed labyrinths requires careful memorizing and retracing, and things that make no sense initially all end up being satisfying pieces of one giant puzzle. Chronos carefully pieces together its different dimensions, requiring items from one to be brought into the next, which provides a constant alluring mystery: in what bizarre dimension will I need to use that small bag with the nonsensical description? And for what purpose?
Miitomo, the Nintendo iOS and Android social app, just hit one million users.
The statistic was announced over the official Miitomo Twitter account. It’s also just the latest milestone for what’s proving to be a very popular bit of software for Nintendo.
Miitomo launched exclusively in Japan last Friday at number two on the iOS App Store. Shortly afterwards it climbed past Puzzle and Dragons Radar to claim the top spot. Now, just three days after release in a single territory, Nintendo has another reason to celebrate.
Nintendo’s first mobile app just debuted at number two on the Japanese iOS App Store.
A quick search for the software, which just launched in Japan, reveals it’s currently only beat out by Puzzle & Dragons Radar.
Our own Miitomo preview explains the free social application has a lot in common with another Nintendo product: 3DS game Tomodachi Life. Though silly, Miitomo features a greater focus on communicating through Nintendo Miis than outright fun and games.
Unfortunately, the Japanese App Store is currently our only measure of success for Miitomo. The app hasn’t launched in outside territories just yet, but is currently scheduled to exit Japan at the end of this month.
A speedrunner has claimed a new world record for completing a 100 percent run in The Witness.
FearfulFerret (via Eurogamer) took on the difficult task of rapidly playing through all of the content in the puzzle adventure game, clocking in the run at a record three hours, 16 minutes, and 21 seconds. He defines a 100 percent run as completing “everything tracked on the load screen.”
A large chunk of that time was taken up by one puzzle requiring almost an hour to complete, in which time Ferret was able to leave, get food from a nearby restaurant, and return. See his run in the videos below.
The Australian Classification Board has rated a game called Dead Island: Retro Revenge.
According to the rating site, Retro Revenge is rated M for “bloody violence” and “online interactivity” and is listed as a “computer game”. No other information is given so it is not clear if this is a new game coming to PC or consoles or a possible new name for Dead Island 2.
The site also lists Empty Clip Studios as the developer. The studio is responsible for music-based puzzle game Groovin’ Blocks for WiiWare and a PC shoot-em-up called Symphony. Koch Media is listed as the publisher.
Rise of the Tomb Raider’s first piece of story-driven DLC Baba Yaga: The Temple of the Witch is an enjoyable, if brief, adventure that adds a welcome supernatural element to familiar puzzle-solving and adventuring. Although a fetch quest in well-trodden territory is a low point, The Temple of the Witch stands out from the main campaign by virtue of this unexpected psychedelia.
Lara’s hunt for a witch who’d allegedly terrorized locals for years is a welcome change from Rise of the Tomb Raider’s more grounded threats. In one sequence, Lara must follow her father through a haunted forest, pursued by demonic dogs and leery skeletons. While genuinely spooky, it also serves to illustrate Lara’s complex relationship with her dad, one of the most interesting themes in Rise of the Tomb Raider’s main campaign.